Heroes of Might and Magic II 0.9.20 arrives with AI improvements and various fixes

Heroes of Might and Magic II

fheroes2 is a recreation of the Heroes of Might and Magic II game engine

A few days ago the release of the new version was announced. Heroes of Might and Magic II 0.9.20, version that incorporates several corrections in the AI, as well as improvements in translations for various languages.

For those unaware of Heroes of Might and Magic II, they should know what it is a turn-based tactical strategy game developed in 1996. The history of the title continues with the canonical ending of its predecessor, culminating in the victory of Lord Morglin Ironfist.

Main new features of Heroes of Might and Magic II 0.9.20

In this new version that is presented added the ability to generate text on buttons for all languages, in addition to updates for translations of various languages, for example, Turkish, Polish, Norwegian, Russian, French, Dutch, among others.

Another change that is presented in the new version is that fixed a significant number of issues and bugs in the AI, besides that new algorithms for the behavior of the AI ​​in the adventure map were added and in the debug version of the engine it has a special mode that allows you to observe all the actions of the AI ​​​​to track errors.

It is also mentioned that added proper logic for artifact swapping between AI heroes, as well as decreasing the monster growth bonus for AI and other fixes, such as incorrect use of Dimension Door by AI heroes and incorrect item evaluation for AI heroes. AI heroes on ships.

In addition to that, also we can now find the missing multiplayer mechanic “handicap” (player restrictions), even for single player mode, as well as improvements to the user interface of the "Settings" dialog.

Of the other changes that stand out from this new version:

  • Added a feature to give human player control to AI (debug build only)
  • New icons for the Petrified effect have been added to the UI.
    Added
  • Recalculate hero path when hero was selected with mouse
  • Fix stopped music on dialog quick close events with internal music
  • Support for hotkeys to restart the campaign scenario
  • AI heroes now use spells from scrolls.
  • Fix city unit neutral growth
  • Show detailed information about the composition of alliances in the scenario information window
  • Added date to log for future bug fix
  • Hide the console window for Windows operating systems and add the log file for this platform
  • Appropriate icons for the petrification spell
  • Speed ​​up adventure map rendering
  • Generate button fonts for different code pages
  • Usual rules for unit growth in neutral cities/castles with custom troops
  • Make the tracking of monster movements in battle more user-friendly
  • Correction of the logic of processing cells that contain units available for a possible attack by AI units

Finally, if you are interested in knowing more about it on the release of this new version. You can check the details In the following link.

How to install Heroes of Might and Magic II on Ubuntu and derivatives?

For those who are interested to be able to install this game on your systemmust have at least a demo version of the game Heroes of Might and Magic II to be able to play it.

To do this, simply use one of the downloadable scripts offered to obtain the demo version of the original game.

So that for Linux an explicit installation of SDL is required and for this, just script / Linux according to the package of your operating system and execute the file.

It is worth mentioning that the recommendation is made to use the SDL2 version for newer operating systems, while SDL1 is preferable for older systems.

install_sdl_1.sh

O

install_sdl_2.sh

After the script has to be executed found in / script

demo_linux.sh

To be able to download the demo of the game that is needed for a minimum development.

Once this is done, just execute make in the root directory of the project. For SDL 2 compilation, the command has to be run before compiling the project.

export WITH_SDL2="ON"

The project code is written in C ++ and is distributed under the GPLv2 license. If you want to know more about the project or consult its source code, you can do it from the link below.


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