Sikhiphe uhlobo olusha lwenjini yomdlalo uGodot 3.2 onalezi zici ezintsha

UGodot

Ngemuva kwezinyanga eziyi-10 zentuthuko, I-Godot 3.2 Free Game Engine Launch Ikhishwe, elungele ukudala imidlalo ye-2D ne-3D. Imoto isekela ulimi okulula ukulufunda ukucacisa umqondo womdlalo, indawo yokuqhafaza yokuklama umdlalos, uhlelo lokuphakwa kokuchofoza okukodwa, ukulingiswa kwenqubo ebonakalayo nokugqwayiza, i-debugger eyakhelwe ngaphakathi, nohlelo lokukhomba izingqinamba zokusebenza.

Imoto Isekela wonke amapulatifomu athandwayo amile neselula (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), kanye nokwakhiwa kwemidlalo yeWebhu. Ukwakhiwa kanambambili okulungele ukwenziwa kudizayinelwe i-Linux, Windows, ne-MacOS.

Kwelinye igatsha, i-backend entsha iyakhiwa ukunikeza ngokuya nge-Vulkan graphical API, ukuthi izonikezwa nge inguqulo elandelayo ye IGodot 4.0, esikhundleni sangemuva esingemuva nge-OpenGL ES 3.0 ne-OpenGL 3.3 (Ukusekelwa kwe-OpenGL ES ne-OpenGL kuzogcinwa ngokusebenza okudala kwe-OpenGL ES 2.0 / OpenGL 2.1 ekwakhiweni okusha okwenziwe ngokususelwa kuVulkan).

Ikhodi yenjini yomdlalo, imvelo yokuthuthukiswa komdlalo, namathuluzi wokuthuthuka ahlobene (injini yomzimba, iseva yomsindo, ukuhanjiswa kwangemuva kwe-2D / 3D, njll.) Kusatshalaliswa ngaphansi kwelayisense ye-MIT.

Izici ezintsha eziyinhloko zeGodot 3.2

Kule nguqulo entsha, kungezwe ukusekelwa kwamahedisethi weqiniso we-Oculus Quest, kufakwe ngesisekelo se-plugin yesikhulumi se-Android. Ngokwakhiwa kwezinhlelo ze-iOS ezingathandwa kwabathelisi esikubona, ukungezwa kohlaka lwe-ARKit kungeziwe. Usekelo lohlaka lwe-ARCore lwenzelwe i-Android, kepha alukakulungeli okwamanje futhi luzofakwa kokunye ukukhishwa okuphakathi kuka-3.3.x;

Isixhumi esibonakalayo esenziwe kabusha somhleli we-shader visual. Kungeziwe ama-node amasha ukudala izithunzi ezithuthuke kakhulu. Okwe-shader okusetshenziswe yimibhalo yakudala, ukungezwa kufakiwe kuma-constants, arrays, kanye ne-modifiers "eziguquguqukayo". Ama-shader amaningi we-OpenGL ES 3.0 backend athunyelwe ku-OpenGL ES 2.

Ukusekelwa kwe- ukumelwa okufanele kwezinto (I-PBR) ivumelanisa ne- amandla ezinjini ezintsha ze-PBR, njenge IBlender Eevee noMklami Wezinto, ukuhlinzeka ngokubonwa kwesigcawu okufanayo ku-Godot namaphakheji wokumodela we-3D asetshenzisiwe;

Izilungiselelo zokunikezela ezahlukahlukene zenziwe ngcono ukwenza ngcono ukusebenza nokuthuthukisa ikhwalithi yesithombe. Izici eziningi ezivela ku-GLES3 zidluliselwe emuva ku-GLES3 backend, kufaka phakathi ukusekelwa kwendlela yokwenza bushelelezi ye-MSAA (Multi-Sample Anti-Aliasing) kanye nemiphumela ehlukahlukene yokwenza ngemuva kokukhanya (ukukhanya, ukufiphala kwe-DOF, ne-BCS).

Kungezwe ukusekelwa okugcwele kokungenisa izigcawu ze-3D namamodeli ngefomethi ye-glTF 2.0 (I-GL Streaming Format) futhi ingeze ukusekelwa kokuqala kwefomethi ye-FBX, ikuvumela ukuthi ungenise izigcawu ezinemifanekiso evela ku-Blender, kepha ayikasekelwa yiMaya ne-3ds Max.

Kungeziwe ukusekelwa kwezikhumba zamathambo lapho kungeniswa izigcawu nge-glTF 2.0 ne-FBX, okuvumela ukusebenzisa uhlaka lwamathambo ezinyaweni eziningana.

Umsebenzi wokuthuthukisa nokusimamisa ukwesekwa kwe-glTF 2.0 wenziwe ngokuhlanganyela nomphakathi wonjiniyela wephakheji ye-Blender, lapho ukwesekwa okuthuthukisiwe kwe-glTF 2.0 kuzohlongozwa kunguqulo 2.83.

Amandla enethiwekhi wokuxhumana enwetshiwe ngokuxhaswa kwezivumelwano zeWebRTC nezeWebSocket, kanye nokukwazi ukusebenzisa i-UDP kumodi ye-multicast.

Kungezwe i-API ukusebenzisa ama-hashes we-crypto futhi usebenze ngezitifiketi. Kungezwe isikhombimsebenzisi sokuqhafaza kumsebenzi wenethiwekhi yephrofayili. Umsebenzi usuqalile ekwakheni itheku laseGodot leWebAssembly / HTML5, ekuvumela ukuthi uqalise isihleli kusiphequluli ngewebhu.

I-plug-in esebenza kabusha yohlelo lweplathifomu ye-Android nokuthekelisa. Manje ukwakheka kwephakeji le-Android, kunezinhlelo ezimbili ezihlukile zokuthekelisa ezinikezwayo: eyodwa enenjini ehlelwe ngaphambili futhi eyesibili ekuvumela ukuthi wakhe eyakho imihlangano ngokuya ngezinketho zenjini yangokwezifiso.

Uma ufuna ukwazi kabanzi ngakho, ungaxhumana inothi lokukhululwa.


Okuqukethwe yi-athikili kunamathela ezimisweni zethu ze izimiso zokuhlelela. Ukubika iphutha chofoza lapha.

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  1. Ubhekele imininingwane: Miguel Ángel Gatón
  2. Inhloso yedatha: Lawula Ugaxekile, ukuphathwa kwamazwana.
  3. Ukusemthethweni: Imvume yakho
  4. Ukuxhumana kwemininingwane: Imininingwane ngeke idluliselwe kubantu besithathu ngaphandle kwesibopho esisemthethweni.
  5. Isitoreji sedatha: Idatabase ebanjwe yi-Occentus Networks (EU)
  6. Amalungelo: Nganoma yisiphi isikhathi ungakhawulela, uthole futhi ususe imininingwane yakho.