Blender 3.3 arrives with improvements in tools, support, performance and more

Blender 3.3 was released with the Intel oneAPI backend and improved support for AMD HIP

Blender 3.3, is suitable for a variety of tasks related to 3D modeling, 3D graphics

Recently the Blender Foundation unveiled through a publication the launch of the new version of Blender 3.3, which arrives as an extended time support (LTS) version and It will be supported until September 2024.

The highlight of this version is the Introduction of a completely new system for hair modeling, lThe geometry nodes have been enlarged, Grease Pencil Line Art has more performance, other enhancements include better handling of library overrides, new features in Video Sequencer, modeling, UV, and more.

Main news in Blender 3.3

In this new version of Blender 3.3 that is presented we can find that se proposes a completely redesigned hair modeling system, in which a new type of object is used: "Curves", suitable for use in sculpture mode and application on geometric nodes. The ability to use the old particle-based hair generation system is retained, hair created in different systems can be transferred from one system to another.

Another change that stands out is that added a sculpt curves mode which can be used to control the generation of hair and hairstyles. It is possible to use deformed curves by geometric nodes, as well as define control points or control curves, adjust symmetry, and create filters in the table editor.

In the implementation of geometric nodes, new nodes have been added to find paths along the edges of the mesh, which can be used to generate mazes, rays and plants – Shortest Edge Path (the shortest path between vertices), Edge Paths to Selection (selection of edges through which the path passes) and Edge Paths to curves (generation of a curve which includes all edges of the path).

Support for procedural UV scanning has been improved, as new UV Unwrap nodes are proposed (UV scanning) and Pack UV Islands (Pack UV-islands) to create and modify UV maps using geometry nodes. Significantly improved performance of UV Sphere (3,6x faster at high resolution), Curve (3-10x faster), Separate XYZ and Separate Color nodes (20% faster).

Grease Pencil's 2D animation and drawing system capabilities have been expanded, which allows you to create 2D sketches and then use them in a 3D environment as three-dimensional objects (a 3D model is formed based on several flat sketches from different angles).

Added support for recognizing silhouettes around objects and collections, assign different priorities when objects intersect, and calculate separation lines for highlights and shadows. The Dopesheet editor provides grease pencil keyframes that can be used in conjunction with regular objects to animate and set properties.

 Cycles supports hardware acceleration of calculations using the oneAPI interface implemented on Intel Arc GPU, plus support has been enabled for hardware acceleration on GPUs and APUs based on the architecture AMD Vega (Radeon VII, Radeon RX Vega, Radeon Pro WX 9100) on Linux and Windows platforms.

Library Overrides interface has been redesigned Significantly, all overridden properties are now displayed in a hierarchical view showing available labels and icons. Added the ability to quickly switch between editable and non-editable overrides.

El motion tracking system provides the ability to create and update an image from pixels behind a plane marker, which can be used to create a distortion-free texture based on existing images and project this texture back onto images after editing them in external applications.

Finally, if you are interested in knowing more about this new release, you can consult the details In the following link.

How to install Blender 3.3 in Ubuntu and derivatives?

For those who are interested in being able to install this new version of Blender, they will be able to do it from its Snap package.

For the installation, it is enough to have the Snap support in the system and in a terminal type the command:

sudo snap install blender --classic

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