Heroes of Might and Magic II 1.0.11 arrives solving more than 30 problems, improvements and more

Heroes of Might and Magic II

fheroes2 is a recreation of the Heroes of Might and Magic II game engine

The launch of the new version of Heroes of Might and Magic II 1.0.11 was recently announced, a version in which AI logic has been improved, as well as improvements in mobile editing and various improvements in general. 

For those unaware of Heroes of Might and Magic II, they should know what it is a turn-based tactical strategy game developed in 1996. The history of the title continues with the canonical ending of its predecessor, culminating in the victory of Lord Morglin Ironfist.

Main new features of Heroes of Might and Magic II 1.0.11

In this new version that is presented, the improvements in the logic of the AI ​​stand out, since When attacking in battle, the AI ​​places creatures so that they still cover the shooters nearby enemies, too Improved AI tactics to defend marksmen in battle, as well as making the speed of fade-in and fade-out animations for AI-controlled heroes dependent on the AI ​​speed settings, and adding the missing AI team alliance to the sixth Evil campaign scenario.

Another change that was implemented in Heroes of Might and Magic II 1.0.11 is that The editor now has the ability to place castles and cities on the map of adventures, as well as that a window has been prepared for the editor to select the type of city to place and belong to the player and The ability to place water objects in the map editor has been implemented.

In addition to that, now the speed of teleportation or disappearance animation/appearance of heroes on the map adapts according to movement speed of enemy heroes and the “Battle” mode has been improved, where selected settings are now saved and a reset button has been added to default values.

As well A new map format has been developed and the possibility of saving and loading them (the editor is not yet available to users) and a new expanded window has been added to select the campaign difficulty, which supports descriptions in all languages.

Of the other changes that stand out:

  • The field in "Battle" mode is generated completely randomly.
  • Translations into all supported languages ​​have been corrected and supplemented.
  • Fix for invalid focus refresh after AI hero battle.
  • Reading of the original map format was accelerated
  • Fixed a bug with the castle overlaid inside a map
  • Added basic logic for loading and saving maps through the editor UI
  • Added rendering of text within a given ROI
  • Properly evaluate possible attack positions for large units.
  • Correctly manage touch device events
  • Added the ability to place ocean objects within the editor

Finally, if you are interested in knowing more about it on the release of this new version. You can check the details In the following link.

How to install Heroes of Might and Magic II on Ubuntu and derivatives?

For those who are interested to be able to install this game on your system, you should know that there are two ways to install it on Ubuntu, the first one is using the base of the original game and the other one is simply installing the Flatpak package.

For the case of the first method, must have at least one demo version of the game Heroes of Might and Magic II to be able to play it.

To do this, simply use one of the downloadable scripts offered to obtain the demo version of the original game.

So that for Linux an explicit installation of SDL is required and for this, just script / Linux according to the package of your operating system and execute the file.

It is worth mentioning that the recommendation is made to use the SDL2 version for newer operating systems, while SDL1 is preferable for older systems.


Or you can also do it with:


After the script has to be executed found in / script


To be able to download the demo of the game that is needed for a minimum development.

Once this is done, just run make in the root directory of the project. For SDL 2 compilation, the command has to be run before compiling the project.

export WITH_SDL2="ON"

As for those who prefer to install the flatpak package, just run the following command:

flatpak install flathub io.github.ihhub.Fheroes2

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